Thursday, September 02, 2010

 

Autodesk Game Developer Webcast Featuring MMA by Electronic Arts

Autodesk Game Developer Webcast Featuring MMA by Electronic Arts

Date: Thursday, September 9, 2010
Time: 10:00 AM Pacific Time
Duration: 60-minutes

Presented By
Autodesk

Overview
Autodesk and EA Sports present the Game Developer Webcast, featuring a discussion with Simon Sherr, Animation Director for Electronic Arts Tiburon, moderated by Mary Beth Haggarty.

EA Sports MMA heavily leveraged Autodesk® HumanIK® in their production of complex character interaction. In this session we discuss implementation of Human IK features for EA’s Mixed Martial Arts fighting game including: dynamic Footplanting, Non-Uniform Player Scaling, Interaction-based player scale compensation, and partial body “Relative IK” interactions.

Featured Speakers

Mary Beth Haggerty
Senior Product Marketing Manager – Middleware
Autodesk, Inc
With a background in games, film and TV, Mary Beth Haggerty has 15 years of experience in digital entertainment creation. Her credits include 10 games working at EA/Maxis, 9 feature films working at ILM and numerous television commercials, including 3 Clio award-winners. She is passionate about the future of digital media from games to film to advertising, and is a former co-chair of the Visual Effects Society (Bay Area). Mary Beth joined Autodesk in 2008 and works closely with game developers and publishers around the world.



Simon Sherr
Animation Director
Electronic Arts Tiburon
Simon Sherr is Animation Director for Electronic Arts Tiburon, heading up gameplay and technical animation for EA Sports' new MMA (Mixed Martial Arts) franchise. He has worked on numerous stellar video games such as Madden 2010, Madden 2009, NCAA 2009 to name a few. Simon is one of the creators of the ANT animation system at EA which leverages the power of HumanIK. ANT is now used as the animation engine for all Gen3 EA Sports titles, and many EA Games titles currently in development.

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