Wednesday, October 31, 2012
Designing, Visualizing and Creating with Mudbox
While Mudbox has roots in the film and gaming community, it's also found acceptance in the Design/Viz area as well. These presentations provide examples and ideas of how you might make use of this tool.
http://area.autodesk.com/blogs/craig/design-visualize-and-create-with-autodesk-mudbox
http://area.autodesk.com/blogs/craig/design-visualize-and-create-with-autodesk-mudbox
Mothhead's New Game Art Running in Unity 3D
Autodesk's Building Information Management initiative
Thursday, October 25, 2012
Autodesk 3ds Max Unwrap Tutorials
AREA | Substances in 3ds Max 2011 - with Louis Marcoux & Gary Davis
3ds Master Class: Insider Tips and Tricks for Creating Game Environment Assets - Sandra Tournemille
Wednesday, October 24, 2012
3ds Max 2013 Webinar: Casual Games + Extension Release
Recently Louis Marcoux, one of the best Max presenters I've ever seen, showed a re-cap of the Siggraph 2012 presentation on the workflow for 3ds Max 2013 in casual games. In particular, he covered importing an Illustrator file, converting it to a 3d character, texturing, rigging, and animating it using the CAT system, integrating it with Mass Fx and Particle Flow, and exporting everything into Unity 3D to be made into a game. Simple, clear, concise -- enjoy:

