Wednesday, October 24, 2012

 

3ds Max 2013 Webinar: Casual Games + Extension Release

 Recently Louis Marcoux, one of the best Max presenters I've ever seen, showed a re-cap of the Siggraph 2012 presentation on the workflow for 3ds Max 2013 in casual games.  In particular, he covered importing an Illustrator file, converting it to a 3d character, texturing, rigging, and animating it using the CAT system, integrating it with Mass Fx and Particle Flow, and exporting everything into Unity 3D to be made into a game.  Simple, clear, concise -- enjoy:

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