Thursday, March 21, 2013

 

3ds Max - XForm vs. Scale

Several of you have asked why one would use an XForm modifier on an object instead of simply doing a Scale.  Scale changes the object's characteristics in World Space, while the XForm modifier does this calculation at the local geometry level.  Many times you won't notice.  But scaling can create havoc if you scale an object which is part of a hierarchy, and might not work if your pipeline involves exporting to a game engine.  Chris Murray does a nice job with this tip:




Comments: Post a Comment

<< Home

This page is powered by Blogger. Isn't yours?