Sunday, March 17, 2013

 

Creature Bust Creation - Mudbox & 3ds Max

Jesse Sandifer is a freelance character artist who presented this AU Master Class around December, 2012.  He creates in Mudbox and then sends to 3ds Max. It goes for about 1.5 hours.  The first 2/3 involves sculpting the head, then sending to Max to correct any topology issues (refine edge loops, scaling or subdividing large faces, etc.), APPLY unwrap UVW (adjust and relax, weld and remove overlaps from existing UWW's from Mudbox, creating clusters for front and back). He sends the model with adjusted model back to Mudbox (which updates the changes) and extracts Displacement and Ambient Occlusion maps.by comparing the lowest and highest poly details in mudbox i.e. compare level 0 (7k polys) to level 4 (512K polys).  He combines the maps in Photoshop, then returns to 3ds Max where he applies the maps to what we see below.  The tutorial is available at:  http://area.autodesk.com/masterclasses/masterclass/class4_q4_2012_jesse_sandifer




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