Sunday, March 17, 2013

 

Rigging a Character for Games (from the 3ds Max How Tos Channel)

Autodesk released a large series of How To videos, notably this group on  Rigging a Character for Games (from the 3ds Max How Tos Channel).  These are free tutorials covering setup, creating the skeleton, skinning, setting up IK/FK controls, and linking all this to helper objects to enable intuitive animation, and include exercise files.   While we will use of the pre-rigged skeletons from the Biped and CAT systems (allowing you to spend more time this semester animating), you should know that custom rigs can offer more flexibility when you need it. 

Here is the introductory video:



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