Tuesday, April 16, 2013

 

Baking Normals, AO and More in 3ds Max - YouTube Video by Mike Pickton

This video does an excellent job of explaining how to use the Projection Modifier and the Render To Texture dialog in 3ds Max to generate normal maps, ambient occlusion maps, and texture maps for game characters.  In this intermediate/advanced tutorial, Mike Pickton combines several examples of how to generate the series of textures using 3ds Max and Photoshop, and how texture baking can assist in the process. 



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