Monday, April 08, 2013

 

Project Pinocchio: Workflow to 3ds Max

Autodesk's Project Pinocchio is a free site for generating fulling rigged and textured humanoid character models for animation in 3ds Max, Motion Builder and Maya.  It's rollout had a good workflow to Maya where you could apply Human IK and included motion capture files to an MB file.  Since this technology is common to Motion Builder, you could import an FBX file and accomplish the same thing.  The workflow to 3ds Max was not quite ready.

Yang-hai just posted a template  on the Area.to fix this problem.  I've tested it and here attach a file that includes the template driving a PP character in the scripts & downloads section of zoomextents.com

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