Tuesday, April 16, 2013

 

Project Pinocchio - workflow to 3ds Max Biped

Autodesk posted a video on the workflow for transferring your Project Pinocchio character to a biped in 3ds Max.  When you publish your character, the ZIP file now includes the male and female biped templates.  When you load the template file and import the FBX character, the bone skeleton is replaced by the biped skeleton.  The skinning registers the same.  Here's the video:



Comments: Post a Comment

<< Home

This page is powered by Blogger. Isn't yours?