Friday, May 17, 2013

 

Tutorial: Animating with Controllers - Chris Murray

If you can automate some animation, you're left with more time to key frame character, originality, and nuance.  Controllers and constrains are tools in 3ds max that enable you to wire things together so that animating one element drives others.  This can apply to mechanical animations, or creation of new interface sliders which themselves can be keyframed.  Chris Murray just posted this 1 hr video covering a range of techniques.  These tools have been around a long time, but I find a lot of folks under utilize them



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