Saturday, August 31, 2013

 

PFlow in 3ds Max 2014 for Destruction Effects (Louis Marcoux, August 2013)

Louis Marcoux is unquestionably one of the best and most creative 3ds max presenters around.  At SIGGRAPH this month he build upon his earlier series of Blowing Things Up (in 3 parts) by creating this series of videos showing the set up for destroying a concrete bridge and its support pillars and having the debris fall into the stream below, which responds with realistic splashing.  Whereas his earlier Master Class used a fracture script and space warps within Particle Flow, this tutorial uses mParticles for an accurate simulation.

Introduction:

 

Part 1:


 

Part 2:


 

Part 3:


 

Part 4


 

Conclusion:


 

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