Saturday, August 31, 2013

 

Recent Gnomon Workshop Title: Efficient Cinematic Lighting (Jeremy Vickery)

There are many books and titles covering CG lighting techniques because it is a complex art.  In addition to using complex technology to simulate real-world lighting situations, you need to be sensitive to it effects scene objects, their materials and shadows.  Of course, for best results, most renderers require their proprietary lights, shaders & materials, and sometimes more.  This is further complicated by whether the renderer is multithreaded and/or is CPU or GPU driven, how it distributes across a network.....and the list goes on.  And or course, we need to get this done in as little time as possible.  So any new title should catch your eye -- here's a teaser clip on this new title from Gnomon Workshop:



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