Wednesday, January 15, 2014


Material Switcher to for enhanced realism in 3ds max renders

For many years Neil Blevins has generously contributed to the 3ds max community, all the while working in film at major studios.  Here is a production technique tutorial showing how to quickly switch materials across a number of assets (or their subparts).  Imagine a project where you have many objects using variations on a single material -- how would you mix them up without re-applying over and over?  Check out:

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