Tuesday, April 08, 2014


Blended Box Mapping and Baking Textures in 3ds Max by Paul Neale

This tutorial covers how to use take an approach to remove the seams that result from UVW box mapping.  Instead of a single UVW modifier, use 3 modifiers each set to planer.  The best part, however is the material he generates for this landscape in the Slate editor, and then how to bake this into a bitmap for export to games.

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